HOW TO PLAY
A radio-broadcast baseball experience. You call the shots. The announcers do the rest.
THE SETUP
Pick an Away team and a Home team from any of the 30 teams across the Tall Tale League and Wild Pitch League. Then decide which team you'll be controlling. The other team is managed by the game engine.
You can play as either side โ it doesn't matter which league or division the teams are from. Every matchup is a one-time exhibition game. No saves, no playoffs. Just one game, one story.
Before heading to the plate, set the Time of Day (Day Game, Twilight, or Night Game), Weather (Clear, Overcast, Windy, or Drizzle), and your preferred Art Style โ Comic or Photo Real. These choices shape the atmosphere of the broadcast and the scene art that accompanies each play.
THE ANNOUNCERS
The entire game is told through the voices of two radio announcers. No other narration.
Calm, poetic, and precise. Bud sets the scene โ who's at the plate, what the count is, how the crowd is breathing. He describes the pitch and delivers the result. If Vin Scully and Jon Miller had a kid who grew up in the Sloppy Stories universe, that's Bud. His signature line: "And there it is."
Loud, enthusiastic, and barely on-topic. Hank reacts to everything with maximum emotion and somehow always ends up talking about food. Harry Caray energy cranked to eleven. He knows the game but will absolutely compare a strikeout to a bad batch of nachos. Signature: "Holy smokes, folks!" and "You can write that one down!"
Between innings, you'll hear fake radio ads (featuring the other games in the Sloppy Stories universe), dugout interviews, manager chats, and anything else that makes it feel like a real broadcast.
WHEN YOU'RE BATTING
Each pitch, you'll be presented with a choice of how to approach the at-bat. Think carefully โ the count, the situation, and the pitcher all matter.
Go for the fences. High risk, high reward. Great with runners on base, risky in a deep count.
Put the ball in play. Better contact rate, less power. Good for moving runners or avoiding strikeouts.
Don't swing. Working the count can lead to walks or force the pitcher to throw something hittable.
Sacrifice yourself to advance a runner. The classic small-ball move โ risky but occasionally brilliant.
When you have a runner on, you may get the option to send them. Speed vs. catcher arm.
WHEN YOU'RE PITCHING
Mix your pitches to keep the batter off-balance. Each pitch type has different effectiveness depending on the count and the batter's profile.
Heat up in the zone. Tough to lay off but easy to hit if they're ready for it.
Sink it at the knees. Groundball pitch. Great for double-play situations.
The curve or slider. Bite and movement. Devastating when you get ahead in the count.
Off-speed. Destroys timing. Pairs beautifully with a fastball setup earlier in the at-bat.
Catch a runner sleeping. Turn to first and try to catch them leaning. It works... sometimes.
THE HUD
The right side of the game screen shows everything you need to track the game:
- Scoreboard โ Inning-by-inning run totals for both teams.
- Count โ Balls (B), Strikes (S), and Outs (O) for the current at-bat.
- Diamond โ Shows which bases are occupied. Lit up in amber when a runner is on.
- Matchup โ The current batter and pitcher.
- Lineup โ The batting order for the team currently at the plate. Active batter is highlighted.
THE ARTWORK
The left panel shows AI-generated scene art that updates as the game progresses โ the dugout, at-bat moments, stolen bases, home runs, and more.
Choose your style on the Setup screen: ๐จ Comic delivers a bold, illustrated look inspired by classic baseball cards. ๐ท Photo Real goes for a cinematic, broadcast-quality feel. Art is pre-generated for every combination of scene, time of day, and weather โ so images load fast.